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God of War: Ascension : ウィキペディア英語版
God of War: Ascension

|genre = Hack and slash, action-adventure
|modes = Single-player, multiplayer
}}
''God of War: Ascension'' is a third-person action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the ''God of War'' series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and child. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events from the previous games and adds a new, promptless, free-form system. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. ''God of War: Ascension'' is the first installment in the series to include online multiplayer features for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. A graphic novel prequel to the single and multiplayer modes, featuring social challenges to unlock bonus content, was launched as ''Rise of the Warrior'' on GodofWar.com in the lead up to the game's release.
''God of War: Ascension'' received generally favorable reception from critics, who praised its fundamental gameplay and spectacle, which they said were true to the series. Some reviewers said the story was not as compelling as previous installments, with IGN stating that in comparison to Zeus and Ares, "the Furies don’t quite cut it".〔 The game's multiplayer element received a mixed response. Although reviewers said the gameplay translated well into the multiplayer element, they criticized the balance and depth of combat. ''Edge'' magazine, however, approved of the multiplayer element, calling it an "evolutionary step" with "some fine ideas ... that will form part of this genre's future template".〔 In terms of sales, ''Ascension'' did not perform as well as its predecessors, and unlike them it won no awards. It received several nominations from various media outlets, including the Writers Guild of America Videogame Awards's "Outstanding Achievement in Videogame Writing" and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".
==Gameplay==

In both of ''God of War: Ascensions'' single-player and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combat, platforming, and puzzle games. The enemies are an assortment of creatures, most of whom are drawn from Greek mythology, including cyclopes, cerberuses, empusas, Sirens, Gorgons, satyrs, harpies, and centaurs. Several other monsters were created specifically for the game, such as the juggernauts (elephantaur), wraiths, and manticores. Many of the monsters also appear in the multiplayer. Platforming elements require the player to climb walls and ladders, jump across chasms, and slide down walls to proceed through sections of the game. The game features a variety of puzzles, ranging from simple to complex.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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